[{"content":" Workshop Details # Format Online (Zoom + Discord) Date Tuesday, 24 February 2026 Duration 08:00–15:00 Berlin (CET) / 10:00–17:00 Istanbul (TRT) Instructor Dr. Erwan David Learning materials eri-st.eu/VR-Workshop/en/ (Sections I–VI) Prerequisites # Participants must complete the following before the workshop day:\nUnity Hub + Unity Editor — Install Unity Hub from unity.com, then install the latest LTS version of the Unity Editor. Code Editor — Visual Studio or VS Code for C# script editing. Computer with internet connection — A desktop or laptop capable of running Unity and the video conference simultaneously. A phone or tablet is not sufficient. Recommended: Test your setup 2–3 days before the workshop to verify everything works. Details will be shared via Discord.\nSchedule # Berlin (CET) Istanbul (TRT) Duration Session 08:00–08:30 10:00–10:30 30 min Intro \u0026amp; Orientation 08:30–09:30 10:30–11:30 60 min 1. Getting Started with Unity 09:30–09:45 11:30–11:45 15 min Morning Break 09:45–10:15 11:45–12:15 30 min 2. Script Manipulations 10:15–11:15 12:15–13:15 60 min 3. Loading Resources \u0026amp; Saving Data 11:15–12:00 13:15–14:00 45 min Lunch Break 12:00–12:30 14:00–14:30 30 min 4. VR Interaction 12:30–13:15 14:30–15:15 45 min 5. Sequence Programming (Coroutines) 13:15–13:30 15:15–15:30 15 min Afternoon Break 13:30–14:45 15:30–16:45 75 min 6. Cube Factory (Capstone) 14:45–15:00 16:45–17:00 15 min Wrap-up \u0026amp; Q\u0026amp;A Teaching time: 5 h 30 min | Breaks + Lunch: 1 h 30 min | Total: 7 h\nSession Details # Intro \u0026amp; Orientation (30 min) # Welcome and workshop goals. Overview of the day. A quick presentation of VR examples for experimenting and technical information about VR devices.\n1. Getting Started with Unity (60 min) # Unity Hub and project creation (Universal 3D template). Interface tour: Scene, Game, Inspector, Hierarchy panels. Positioning and manipulating GameObjects. Importing assets into the Resources folder.\n2. Script Manipulations (30 min) # C# fundamentals: MonoBehaviour, Start(), Update(). Public variables and the Inspector. Rotation with Rotate(), smooth movement with Lerp(), object tracking with LookAt(). Combining multiple scripts on a single object.\n3. Loading Resources \u0026amp; Saving Data (60 min) # Resources.Load() for prefabs, textures, and text files. Creating and instantiating prefabs. Reading external files with Directory and File classes. Keyboard input logging with StreamWriter and timestamps for experimental data collection.\n4. VR Interaction (30 min) # XR Interaction Toolkit setup. XR Device Simulator for participants without headsets. Controller input and UnityEvents callbacks. Navigation: joystick movement and teleportation. Pair exploration in breakout rooms — explore the DemoScene together.\n5. Sequence Programming — Coroutines (45 min) # Coroutine fundamentals: IEnumerator, yield. Wait conditions: time delays, button press, position triggers. Building a Protocol script for sequential experimental events. Scripting trial flows: step on marker, trigger animation, log response.\n6. Cube Factory — Capstone Group Project (75 min) # Small group work (two people per breakout room). Build an interactive VR cube factory combining all learned concepts: geometry setup, TextMeshPro labels, controller proximity detection, timed cube generation with random colors, audio playback and coroutine-based cleanup.\nWrap-up \u0026amp; Q\u0026amp;A (15 min) # Recap key concepts. Pointers to self-study materials (Sections VII–IX: 360° media, PLUME recording, eye tracking). Next steps for the EyeCon project. Feedback collection.\nOrganizational Notes # Group work: Sessions 1–3 are individual follow-along; Sessions 4–6 include collaborative elements. Time zones: All times are shown in both Berlin (CET) and Istanbul (TRT = CET+2). ","date":"February 24, 2026","externalUrl":null,"permalink":"/materials/unity-workshop/","section":"Learning Materials","summary":"One-day online workshop covering Unity fundamentals for VR development, from basics to building an interactive VR experience.","title":"Unity VR Workshop","type":"materials"},{"content":" Duration November 2025 – February 2026 Lead LMU Munich Kick-off Meeting — December 2025 ✓ # The consortium held its online kick-off meeting on 12 December 2025, bringing together team members from LMU Munich, ÇOMU, and Çanakkale Technopark. The meeting established the project framework and agreed on the schedule for upcoming activities.\nRead more →\nUnity VR Workshop — February 2026 ✓ # On 24 February 2026, the project delivered its first major training: a full-day online Unity VR Workshop with 21 participants. Led by Dr. Erwan David, learners progressed from Unity basics to building interactive VR environments.\nRead more about the workshop →\n","externalUrl":null,"permalink":"/activities/activity-1-need-analysis/","section":"Activities","summary":"Kick-off meeting, stakeholder engagement, and needs analysis to establish the framework for the EyeCon VR/AR Lab.","title":"Activity 1: Need Analysis","type":"activities"},{"content":" Workshop Details # Format In-person (bring your own laptop) Date April 2026 Duration 09:00–15:15 (full day with lunch break) Instructors Chunyu Qu, Artyom Zinchenko \u0026amp; Zhuanghua Shi Institution LMU Munich Repository github.com/msenselab/vr-tutorial Slides VR Tutorial Slides Capstone project MazeWalker-Py Funded by Erasmus+ KA210-VET · xr4vet.eu What You Will Learn # Build interactive 3D environments with the Ursina game engine (Python wrapper for Panda3D) Handle input devices (keyboard, mouse, gamepad) via pygame Design experiments with trial sequencing, state machines, CSV data logging, and EEG trigger codes Load and animate external 3D models (GLB format) Understand a production experiment codebase (MazeWalker-Py) See the path from desktop 3D to VR headset (OpenXR) Who Is This For? # The workshop serves two roles that exist in every research lab:\nBuilders — researchers who design and code experiments. You will create 3D scenes, add interaction, and structure a full experiment with trials, conditions, and data logging. Runners — research assistants and technicians who set up and operate experiments. You will learn how the software works, how to configure parameters, and how to troubleshoot. Prerequisites: Basic Python skills (variables, functions, loops). No 3D or VR experience required.\nPrerequisites # Participants must complete the following before the workshop day:\nPython 3.11 — Download from python.org (not 3.12+ — the 3D engine requires 3.11). uv — Fast Python package manager. Install via curl -LsSf https://astral.sh/uv/install.sh | sh (macOS/Linux) or powershell -ExecutionPolicy ByPass -c \u0026quot;irm https://astral.sh/uv/install.ps1 | iex\u0026quot; (Windows). Workshop materials — Download the ZIP or git clone https://github.com/msenselab/vr-tutorial.git. Virtual environment — uv venv \u0026amp;\u0026amp; source .venv/bin/activate \u0026amp;\u0026amp; uv pip install ursina pygame. Setup guide: Follow the Laptop Setup Guide step by step.\nSchedule # Time Duration Module 09:00–09:20 20 min M1: Welcome \u0026amp; Setup Check 09:20–10:05 45 min M2: Ursina Fundamentals 10:05–10:25 20 min Break 10:25–11:05 40 min M3: Interaction \u0026amp; Input 11:05–11:50 45 min M4: Experiment Paradigm Design 11:50–12:00 10 min Q\u0026amp;A \u0026amp; Hands-on 12:00–13:00 60 min Lunch 13:00–13:45 45 min M5: Capstone — MazeWalker-Py 13:45–14:10 25 min M6: VR Roadmap 14:10–14:30 20 min Break 14:30–15:00 30 min M7: Beyond Primitives (3D Models) 15:00–15:15 15 min Wrap-up \u0026amp; Homework Teaching time: ~4 h 30 min | Breaks + Lunch: ~1 h 50 min | Total: ~6 h 15 min\nExercises # Six progressive exercises, each building on the previous:\n# Exercise What You Learn Duration 1 Hello Ursina Verify setup; first 3D scene with a cube 10 min 2 Build a Room Construct a room from primitives; position, rotate, scale 25 min 3 Make It Real Add colliders, textures, lighting, and a skybox 20 min 4 Pick Up the Star Proximity detection, HUD display, gamepad input 25 min 5 Mini Experiment State machine, trial sequencing, CSV logging, EEG triggers 35 min 6 Load 3D Models Import GLB models, animate, proximity highlight 15 min Each exercise folder contains a template.py (starting point with TODOs) and a solution.py (reference implementation).\nSession Details # M1: Welcome \u0026amp; Setup Check (20 min) # Verify everyone\u0026rsquo;s environment works. Run hello_cube.py — if you see an orange cube, you\u0026rsquo;re ready.\nM2: Ursina Fundamentals (45 min) # Ursina coordinate system, Entity properties (model, position, scale, rotation, color, texture), EditorCamera vs FirstPersonController. Exercises 1–2: build a walkable room from quads and cubes.\nM3: Interaction \u0026amp; Input (40 min) # Colliders, textures, Sky, DirectionalLight, proximity detection, gamepad input via pygame. Exercises 3–4: add realism to the room and make collectible stars.\nM4: Experiment Paradigm Design (45 min) # State machine pattern (INSTRUCTION → FIXATION → TASK → FEEDBACK), trial sequencing with conditions and repeats, CSV data logging, mock EEG trigger codes, invoke() for timed transitions. Exercise 5: build a complete mini-experiment.\nM5: Capstone — MazeWalker-Py (45 min) # Architecture walkthrough of MazeWalker-Py, a production maze-navigation experiment for EEG research. Mapping tutorial patterns to real-world code: how experiment.py extends the same state machine, how .maz files define mazes, how real trigger hardware replaces mock triggers.\nM6: VR Roadmap (25 min) # What changes from desktop to VR headset (~10% of the code). OpenXR integration via panda3d-openxr. Supported headsets (Meta Quest, HTC Vive, Valve Index, Pimax). What stays the same: scene building, state machine, data logging.\nM7: Beyond Primitives — 3D Models (30 min) # Loading external .glb models with load_model(). Handling PBR materials on macOS (the load_glb() helper). Sine-wave animation. Proximity-based interaction with imported models. Exercise 6: load Angel and Swing models into the room.\nWrap-up \u0026amp; Homework (15 min) # Recap. Pointers to resources. Adapt the exercises for your own research question.\nTechnology Stack # Tool Purpose Python 3.11 Programming language Ursina 3D game engine (wraps Panda3D) Panda3D Underlying 3D rendering engine pygame Gamepad/joystick input uv Python package manager Resources # Slides: VR Tutorial Slides Repository: github.com/msenselab/vr-tutorial — all exercises, slides, and documentation Capstone: github.com/msenselab/MazeWalker-Py — production experiment codebase Ursina docs: ursinaengine.org Panda3D docs: panda3d.org VR plugins: panda3d-openxr · panda3d-openvr ","date":"April 15, 2026","externalUrl":null,"permalink":"/materials/python-vr-workshop/","section":"Learning Materials","summary":"One-day hands-on workshop building VR experiments with Python, Ursina, and pygame — from first 3D scene to a complete experiment paradigm.","title":"Python VR Workshop","type":"materials"},{"content":" Duration January – April 2026 Lead LMU Munich Unity VR Workshop — February 2026 ✓ # On 24 February 2026, the project delivered its first major training event: a full-day online Unity VR Workshop with 21 participants from LMU Munich and Çanakkale partners.\nLed by Dr. Erwan David, participants progressed from Unity basics to building interactive VR environments with C# scripting, XR Toolkit, and trial sequencing via coroutines. The workshop concluded with a collaborative \u0026ldquo;Cube Factory\u0026rdquo; capstone project.\n📚 Workshop materials | 📋 Read more →\nPython VR Workshop — April 2026 # A full-day hands-on workshop teaching how to build VR experiments with Python, Ursina, and pygame — from a first 3D scene to a complete experiment paradigm with trial sequencing, CSV data logging, and EEG triggers.\nInstructors: Chunyu Qu, Artyom Zinchenko \u0026amp; Zhuanghua Shi (LMU Munich)\nSix progressive exercises guide participants through:\n# Exercise What You Learn 1 Hello Ursina First 3D scene with a cube 2 Build a Room Construct rooms from primitives 3 Make It Real Colliders, textures, lighting, skybox 4 Pick Up the Star Proximity detection, HUD, gamepad input 5 Mini Experiment State machine, trial sequencing, CSV logging, EEG triggers 6 Load 3D Models Import GLB models, animate, interact 🐍 GitHub repository | 📋 Workshop details | 💻 Setup guide\n","externalUrl":null,"permalink":"/activities/activity-2-training-development/","section":"Activities","summary":"Developing VR and EEG training materials — from the Unity VR Workshop to the Python VR Tutorial.","title":"Activity 2: Training Development","type":"activities"},{"content":" Workshop Overview # This EEG workshop introduces the core concepts and practical analysis steps needed to work with EEG data in experimental research. Across three sessions, Artyom Zinchenko covers the basis of EEG signals, preprocessing and ICA in EEGLAB, and event-related averaging with lateralized ERP analysis.\nSessions and Materials # Session 1 — Basis of EEG # Introduction to EEG as a method: what EEG measures, how signals are recorded, common sources of noise, and the basic logic of EEG experimental design and interpretation.\n📄 Download slides: Basis of EEG\nSession 2 — Preprocessing and ICA in EEGLAB # Practical preprocessing workflow for EEG data, including importing data, filtering, channel handling, artifact inspection, and using independent component analysis (ICA) to identify and remove artifacts.\n📄 Download slides: Preprocessing and ICA\nSession 3 — Averaging and Lateralized ERP Analysis # From cleaned EEG data to ERPs: epoching, baseline correction, averaging, interpreting ERP waveforms, and working with lateralized ERP components for attention and perception research.\n📄 Download slides: Averaging and Lateralized ERP\nAll Workshop Slides # Session 1: Basis of EEG Session 2: Preprocessing and ICA Session 3: Averaging and Lateralized ERP ","date":"April 26, 2026","externalUrl":null,"permalink":"/materials/eeg-workshop/","section":"Learning Materials","summary":"Three-session EEG methods workshop by Artyom Zinchenko covering EEG foundations, EEGLAB preprocessing with ICA, and ERP averaging with lateralized analyses.","title":"EEG Workshop","type":"materials"},{"content":" Duration March – April 2026 Lead LMU Munich \u0026amp; Çanakkale TGB Progress Meeting — 16 March 2026 ✓ # The consortium held an online progress meeting to review technical preparations and coordinate the upcoming Turkey visit. Attendees from both Munich and Çanakkale discussed:\nEEG system — Hardware checks, LabJack trigger setup, software configuration (MATLAB, PsychoPy) VR system — Pilot experiment preparation, new device compatibility testing (Pimax Crystal Super) EEG–VR synchronization — Implementing a VR event → EEG trigger pipeline with verified timing accuracy Transnational visit planning — Confirmed schedule for the April 2026 on-site visit to Çanakkale Task Assignments # Task Owner LabJack EEG trigger code \u0026amp; timing verification Siyi Pimax Crystal Super Unity compatibility testing Artyom Maze for EEG study (MazeSuite → Unity/VR) Artyom \u0026amp; Bengi Tutorial paradigms with EEG triggers (Navon, Posner) Chunyu ","externalUrl":null,"permalink":"/activities/activity-3-progress-planning/","section":"Activities","summary":"Online progress meeting to coordinate EEG and VR system integration and prepare the transnational visit to Çanakkale.","title":"Activity 3: Project Planning \u0026 EEG-VR Integration","type":"activities"},{"content":" Dates 12–18 April 2026 Location Çanakkale, Türkiye Participants LMU Munich → Çanakkale TGB \u0026amp; ÇOMU Overview # The LMU Munich team travels to Çanakkale for the project\u0026rsquo;s first transnational training visit. The week combines hands-on laboratory setup, pilot experiments, and a full-day Python VR workshop.\nSchedule # Date Activity Apr 12 (Sat) Arrive Istanbul Apr 13 (Sun) Istanbul city tour Apr 14 (Mon) Transfer to Çanakkale · Lab tour · EEG and VR system checks Apr 15 (Tue) Full-day EEG session · Pilot experiments Apr 16 (Wed) Full-day Python VR workshop Apr 17 (Thu) Data review \u0026amp; follow-up · Sightseeing Apr 18 (Fri) Return to Munich EEG-VR Laboratory Setup # Setting up and validating the integrated EEG–VR research pipeline on-site:\nEEG hardware — BrainVision system configuration, electrode preparation, signal quality checks LabJack triggers — Connecting VR events to EEG markers with sub-millisecond accuracy VR equipment — Testing the new Pimax Crystal Super headset (RTX 5060 Ti workstation: i9 285K, 64 GB DDR5) Pilot experiments — End-to-end validation of EEG + VR synchronization Python VR Workshop # A full-day hands-on workshop where participants build VR experiments from scratch using Python, Ursina, and pygame. Topics range from first 3D scenes to a complete experiment paradigm with trial sequencing, data logging, and EEG triggers.\n🐍 Workshop details \u0026amp; schedule | 💻 Laptop setup guide | 📦 GitHub repository\nObjectives # Lab commissioning — Ensure EEG and VR systems are fully operational at the Çanakkale site Technical training — Hands-on Python VR and EEG-trigger skills for Turkish partners Pilot data — Collect first pilot datasets to validate the research pipeline Planning — Coordinate next steps for the Munich research training visit (Summer 2026) ","externalUrl":null,"permalink":"/activities/activity-4-turkey-visit/","section":"Activities","summary":"On-site visit to Turkey for EEG and VR laboratory setup, pilot experiments, and a hands-on Python VR workshop.","title":"Activity 4: Transnational Visit — Çanakkale","type":"activities"},{"content":"","date":"April 26, 2026","externalUrl":null,"permalink":"/tags/eeg/","section":"Tags","summary":"","title":"EEG","type":"tags"},{"content":"","date":"April 26, 2026","externalUrl":null,"permalink":"/tags/eeglab/","section":"Tags","summary":"","title":"EEGLAB","type":"tags"},{"content":"","date":"April 26, 2026","externalUrl":null,"permalink":"/tags/erp/","section":"Tags","summary":"","title":"ERP","type":"tags"},{"content":" EyeCon VR/AR Lab Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups Erasmus+ KA210-VET \u0026nbsp;\u0026bull;\u0026nbsp; November 2025 – May 2027 \u0026nbsp;\u0026bull;\u0026nbsp; LMU Munich \u0026middot; ÇOMU \u0026middot; Çanakkale Technopark What\u0026rsquo;s Happening # 🎉 April VR/AR Lab Workshop Completed in Çanakkale The first on-site Erasmus+ VR/AR Lab workshop brought LMU Munich, ÇOMU, and Çanakkale Teknopark partners together for EEG and VR training, system checks, lab workflow planning, and cultural exchange from 14–18 April 2026.\nRead more →\nUpcoming # When What Where Jun 2026 Research training Munich Sep 2026 Advanced training Munich A partnership between LMU Munich, ÇOMU, and Çanakkale Technopark. Meet the team →\n","date":"April 26, 2026","externalUrl":null,"permalink":"/","section":"EyeCon VR/AR Lab","summary":" EyeCon VR/AR Lab Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups Erasmus+ KA210-VET  •  November 2025 – May 2027  •  LMU Munich · ÇOMU · Çanakkale Technopark What’s Happening # 🎉 April VR/AR Lab Workshop Completed in Çanakkale ","title":"EyeCon VR/AR Lab","type":"page"},{"content":"Resources developed during the EyeCon VR/AR Lab project — open workshops and protected project materials.\nOpen Resources # EEG Workshop # Date: 26 April 2026 | Format: In-person | Instructor: Artyom Zinchenko\nA three-session EEG methods workshop covering EEG foundations, EEGLAB preprocessing with ICA, and ERP averaging with lateralized analyses.\n🧠 Workshop slides | 📋 Session overview\nPython VR Workshop # Date: April 2026 | Format: In-person | Instructors: Chunyu Qu, Artyom Zinchenko \u0026amp; Zhuanghua Shi (LMU Munich)\nA full-day hands-on workshop building VR experiments with Python, Ursina, and pygame — from first 3D scene to a complete experiment paradigm with trial sequencing, data logging, and EEG triggers.\n🐍 GitHub repository | 📋 Full schedule \u0026amp; details\nUnity VR Workshop # Date: 24 February 2026 | Format: Online | Instructor: Dr. Erwan David\nA full-day hands-on workshop covering Unity fundamentals, C# scripting, VR interaction, and experimental design for VR-based research.\n📚 Workshop materials | 📋 Full schedule \u0026amp; details\nMore open resources will be added as the project progresses.\nProject Materials Password required # Internal project documents, research protocols, and advanced training materials are available to project members.\nThe internal materials folder is protected by the project access password.\nOpen Project Materials Contact the project team if you need access credentials. Internal project documents ","date":"April 26, 2026","externalUrl":null,"permalink":"/materials/","section":"Learning Materials","summary":"Resources developed during the EyeCon VR/AR Lab project — open workshops and protected project materials.\nOpen Resources # EEG Workshop # Date: 26 April 2026 | Format: In-person | Instructor: Artyom Zinchenko\n","title":"Learning Materials","type":"materials"},{"content":"","date":"April 26, 2026","externalUrl":null,"permalink":"/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"},{"content":"","date":"April 26, 2026","externalUrl":null,"permalink":"/tags/training/","section":"Tags","summary":"","title":"Training","type":"tags"},{"content":"","date":"April 26, 2026","externalUrl":null,"permalink":"/tags/workshop/","section":"Tags","summary":"","title":"Workshop","type":"tags"},{"content":"The EU Erasmus+ Workshop (I) — Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups was successfully completed in Çanakkale from 14–18 April 2026.\nHosted by Çanakkale Onsekiz Mart University and Çanakkale Teknopark, the on-site workshop brought together partners from LMU Munich and Çanakkale to move the EyeCon VR/AR Lab from planning into hands-on implementation.\nFrom System Checks to Hands-On Training # The workshop opened with a welcome reception, lab tour, and technical checks for the EEG trigger and VR systems at the Center for Cognitive and Behavioral Sciences. These checks prepared the shared equipment and workflows needed for later training and pilot work.\nThe following two days focused on intensive technical training:\nFull-day EEG tutorial covering signal transmission, scalp-recorded potentials, electrode setup, recording practice, and data quality considerations Full-day VR tutorial covering immersive experiment setup, VR task implementation, and integration with lab hardware Joint discussions on how to align the training materials, equipment setup, and future pilot studies across partner sites Building a Shared Lab Workflow # A central goal of the workshop was to make the VR/AR and EEG workflows usable across the project consortium. Participants worked directly with the lab equipment, reviewed technical procedures, and discussed how the system can support vocational education, research training, and start-up oriented applications.\nThe LMU delegation included Prof. Dr. Zhuanghua Shi, Dr. Artyom Zinchenko, and Chunyu Qu. Together with the Çanakkale team, they reviewed the lab setup, tested technical integration, and planned the next steps for training and pilot activities.\nLab training and discussion session. VR demonstration and system testing. Cultural Exchange in Çanakkale # The program concluded with a cultural exchange and Çanakkale tour, including visits to Kilitbahir Castle and the Çanakkale Martyrs’ Memorial. This final part of the visit strengthened the collaboration between the partner institutions and created space for informal planning of the next project activities.\nThe April workshop marks an important milestone for the EyeCon VR/AR Lab project: the consortium now has a shared technical foundation for upcoming research training sessions, pilot experiments, and educational materials.\n","date":"April 18, 2026","externalUrl":null,"permalink":"/news/april-vr-ar-lab-workshop-completed/","section":"News \u0026 Updates","summary":"The first on-site Erasmus+ VR/AR Lab workshop brought LMU, ÇOMU, and Çanakkale Teknopark partners together for EEG and VR training, system checks, and cultural exchange.","title":"April VR/AR Lab Workshop Completed in Çanakkale","type":"news"},{"content":"","date":"April 18, 2026","externalUrl":null,"permalink":"/tags/ar/","section":"Tags","summary":"","title":"AR","type":"tags"},{"content":"","date":"April 18, 2026","externalUrl":null,"permalink":"/tags/%C3%A7anakkale/","section":"Tags","summary":"","title":"Çanakkale","type":"tags"},{"content":"","date":"April 18, 2026","externalUrl":null,"permalink":"/tags/erasmus+/","section":"Tags","summary":"","title":"Erasmus+","type":"tags"},{"content":"","date":"April 18, 2026","externalUrl":null,"permalink":"/news/","section":"News \u0026 Updates","summary":"","title":"News \u0026 Updates","type":"news"},{"content":"","date":"April 18, 2026","externalUrl":null,"permalink":"/tags/vr/","section":"Tags","summary":"","title":"VR","type":"tags"},{"content":"","date":"April 15, 2026","externalUrl":null,"permalink":"/tags/panda3d/","section":"Tags","summary":"","title":"Panda3D","type":"tags"},{"content":"","date":"April 15, 2026","externalUrl":null,"permalink":"/tags/python/","section":"Tags","summary":"","title":"Python","type":"tags"},{"content":"","date":"April 15, 2026","externalUrl":null,"permalink":"/tags/ursina/","section":"Tags","summary":"","title":"Ursina","type":"tags"},{"content":"Workshop: From Screen to Scene — Building VR Experiments with Python\nPlease complete all steps before the workshop. The entire process takes about 15 minutes. If you run into problems, check the Troubleshooting section at the end or contact the workshop organizers.\nWhat you need # A laptop (macOS or Windows) with administrator access An internet connection (for downloading software) About 1 GB of free disk space Step 1: Install Python # You need Python 3.11 (not 3.12 or newer — the 3D engine we use requires 3.11).\nmacOS # Option A — Download the installer (recommended)\nGo to https://www.python.org/downloads/ Click the big yellow \u0026ldquo;Download Python 3.1x.x\u0026rdquo; button Open the downloaded .pkg file and follow the installer Option B — Homebrew (if you already use it)\nbrew install python@3.11 Windows # Go to https://www.python.org/downloads/ Click \u0026ldquo;Download Python 3.1x.x\u0026rdquo; Run the installer Important: Check the box \u0026ldquo;Add Python to PATH\u0026rdquo; at the bottom of the first screen before clicking \u0026ldquo;Install Now\u0026rdquo; Verify Python # Open a terminal (macOS: Terminal.app) or Command Prompt (Windows: search for cmd), then type:\npython3 --version # macOS python --version # Windows You should see Python 3.11.x. If you see a different major version, Python 2.x, or \u0026ldquo;command not found\u0026rdquo;, revisit the installation steps.\nStep 2: Install uv (package manager) # We use uv — a fast Python package manager — to set up the project environment.\nmacOS # Open Terminal and run:\ncurl -LsSf https://astral.sh/uv/install.sh | sh Close and reopen Terminal after installation so the uv command becomes available.\nWindows # Open PowerShell and run:\npowershell -ExecutionPolicy ByPass -c \u0026#34;irm https://astral.sh/uv/install.ps1 | iex\u0026#34; Close and reopen PowerShell after installation.\nVerify uv # uv --version You should see a version number (e.g., uv 0.7.x).\nStep 3: Download the workshop materials # We will provide a ZIP file containing all the code and assets for the workshop exercises.\nUnzip the downloaded file to a location you can find easily (e.g., Desktop or Documents).\nStep 4: Create a virtual environment # Open a terminal and navigate to the project folder:\nmacOS # cd ~/Desktop/vr-tutorial # adjust path to where you put the folder uv venv Windows (Command Prompt) # cd %USERPROFILE%\\Desktop\\vr-tutorial uv venv Windows (PowerShell) # cd ~\\Desktop\\vr-tutorial uv venv This creates a .venv folder inside the project directory.\nStep 5: Activate the virtual environment # macOS # source .venv/bin/activate Windows (Command Prompt) # .venv\\Scripts\\activate Windows (PowerShell) # .venv\\Scripts\\Activate.ps1 Your terminal prompt should now start with (.venv). This means the environment is active.\nNote: You need to activate the environment every time you open a new terminal window during the workshop. Keep this command handy.\nStep 6: Install dependencies # With the virtual environment activated (you see (.venv) in your prompt), run:\nuv pip install ursina pygame This installs:\nUrsina — a 3D game engine we use to build VR scenes pygame — used for gamepad input in later exercises The download is about 130 MB. Wait until it finishes.\nStep 7: Verify your setup # Run the test script:\nmacOS # python exercises/ex1_hello_ursina/hello_cube.py Windows # python exercises\\ex1_hello_ursina\\hello_cube.py Expected result: A window opens showing an orange cube on a gray background.\nTry these mouse controls:\nMiddle-click + drag — orbit around the cube Scroll wheel — zoom in and out Close the window when done (click the X or press Escape).\nIf you see the cube, you are ready for the workshop!\nQuick reference card # macOS Windows Terminal Terminal.app cmd / PowerShell Go to project cd ~/Desktop/vr-tutorial cd Desktop\\vr-tutorial Activate env source .venv/bin/activate .venv\\Scripts\\activate Run exercise python exercises/ex1/hello_cube.py python exercises\\ex1\\hello_cube.py Install pkg uv pip install \u0026lt;name\u0026gt; uv pip install \u0026lt;name\u0026gt; Troubleshooting # \u0026ldquo;python\u0026rdquo; or \u0026ldquo;python3\u0026rdquo; not found # macOS: Try python3 instead of python. If neither works, reinstall Python from python.org. Windows: You likely missed the \u0026ldquo;Add Python to PATH\u0026rdquo; checkbox. Rerun the installer, select \u0026ldquo;Modify\u0026rdquo;, and make sure PATH is checked. \u0026ldquo;uv\u0026rdquo; not found # Close your terminal and reopen it. The uv installer updates your PATH, but the change only takes effect in new terminal sessions.\nModuleNotFoundError: No module named \u0026lsquo;ursina\u0026rsquo; # Your virtual environment is not activated. Look for (.venv) at the start of your prompt. If it is missing, activate the environment again (Step 5).\nThe Ursina window opens and closes immediately # Check the terminal for error messages. Make sure you are running the correct script path. Update your graphics drivers (Ursina needs OpenGL support). macOS asks for permissions # macOS may show dialogs about screen recording or accessibility. Click Allow — Ursina needs these permissions to open a window and capture mouse input. You can manage these in System Settings \u0026gt; Privacy \u0026amp; Security.\nWindows Defender or antivirus blocks the script # Some antivirus tools flag Ursina\u0026rsquo;s window creation. Either add the project folder to your antivirus exclusion list, or temporarily disable real-time scanning while running exercises.\nInstallation fails behind a corporate firewall # If uv pip install times out or shows SSL errors, try:\nuv pip install --trusted-host pypi.org --trusted-host files.pythonhosted.org ursina pygame Gamepad not detected (Exercise 4 only) # Plug in the gamepad before starting the script. On macOS, check System Settings \u0026gt; Privacy \u0026amp; Security \u0026gt; Input Monitoring. Try a different USB port. Gamepad is optional — all exercises work with keyboard and mouse. Getting help # If none of the above solves your problem, bring your laptop to the workshop. We will have time at the start to debug setup issues together.\n","date":"April 10, 2026","externalUrl":null,"permalink":"/materials/python-vr-workshop/setup-guide/","section":"Learning Materials","summary":"Step-by-step instructions to prepare your laptop for the Python VR workshop","title":"Laptop Setup Guide","type":"materials"},{"content":"","date":"April 10, 2026","externalUrl":null,"permalink":"/tags/setup/","section":"Tags","summary":"","title":"Setup","type":"tags"},{"content":"","date":"March 20, 2026","externalUrl":null,"permalink":"/tags/preparation/","section":"Tags","summary":"","title":"Preparation","type":"tags"},{"content":"Internal materials for EyeCon VR/AR Lab project members.\nContents # 📋 TODO: April Visit Preparation — Technical tasks for Çanakkale trip Meeting Minutes — Official project meeting documentation Module 1: Introduction to VR/AR (coming soon) Module 2: Advanced Topics (coming soon) ","date":"March 20, 2026","externalUrl":null,"permalink":"/materials/internal/","section":"Learning Materials","summary":"Internal materials for EyeCon VR/AR Lab project members.\nContents # 📋 TODO: April Visit Preparation — Technical tasks for Çanakkale trip Meeting Minutes — Official project meeting documentation Module 1: Introduction to VR/AR (coming soon) Module 2: Advanced Topics (coming soon) ","title":"Project Materials","type":"materials"},{"content":"","date":"March 20, 2026","externalUrl":null,"permalink":"/tags/todo/","section":"Tags","summary":"","title":"Todo","type":"tags"},{"content":" Visit Dates # 12–18 April 2026 — Munich → Istanbul → Çanakkale → Istanbul → Munich\nTechnical Preparation Tasks # 1. LabJack EEG Trigger Code # Prepare LabJack trigger code for EEG synchronization Test trigger timing accuracy Document setup procedure Owner: Siyi 2. VR New Device Compatibility # Test Pimax Crystal Super compatibility with Unity Verify frame rate stability Check XR Toolkit integration Document any driver/software requirements Owner: Artyom 3. Maze for EEG Study ⚠️ Big Challenge # Investigate MazeSuite file format Develop maze file loader for Unity/VR Integrate EEG triggers into maze events (start, turn, goal) Test end-to-end: maze navigation → EEG markers Document integration pipeline Owner: Artyom, Bengi 4. Tutorial Codes with EEG # Navon task (global/local processing) — with EEG triggers Posner cueing task — with EEG triggers Other classic paradigms as needed Ensure all tasks log events for EEG synchronization Owner: Chunyu Schedule Overview # Date Activity Apr 12 (Sat) Arrive Istanbul Apr 13 (Sun) Istanbul city tour Apr 14 (Mon) Transfer to Çanakkale; Lab tour, EEG/VR system checks Apr 15 (Tue) Full-day EEG session, pilot experiments Apr 16 (Wed) Full-day VR tutorial session Apr 17 (Thu) Çanakkale sightseeing Apr 18 (Fri) Return transfer to Istanbul Notes # Private car arranged for Çanakkale ↔ Istanbul transfers Visa: China passport holders have 90-day visa-free entry (as of Jan 2026) e-Visa info: https://www.evisa.gov.tr/en/info/ Last updated: 20 March 2026\n","date":"March 20, 2026","externalUrl":null,"permalink":"/materials/internal/todo-april-visit/","section":"Learning Materials","summary":"Technical preparation tasks for the Çanakkale visit (12–18 April 2026).","title":"TODO: April 2026 Turkey Visit Preparation","type":"materials"},{"content":"","date":"March 16, 2026","externalUrl":null,"permalink":"/tags/minutes/","section":"Tags","summary":"","title":"Minutes","type":"tags"},{"content":"","date":"March 16, 2026","externalUrl":null,"permalink":"/tags/progress/","section":"Tags","summary":"","title":"Progress","type":"tags"},{"content":" Meeting Information # Date 16 March 2026 (Monday) Time 15:00–16:00 (Berlin Time) Format Online Minutes by Chunyu Qu, LMU Munich Participants # Ludwig-Maximilians-Universität München (Germany) Zhuanghua Shi, Artyom Zinchenko, Chunyu Qu, Siyi Chen\nCanakkale Teknoloji Gelistirme Bolgesi A.S. (Türkiye) Bengi Ünal, Kadir Yılmaz, Çağlar Ababay, Murat Özkaya, Mert İnal\nAgenda \u0026amp; Discussion # 1. EEG System # Check EEG hardware and LabJack setup Configure EEG triggers Confirm EEG connection with Windows computer EEG software: MATLAB, PsychoPy, etc. Debugging to be conducted in Munich; full testing in Türkiye 2. VR System # Pilot phase: inspect equipment and prepare relevant experiments (pilot experiment prepared by Artyom) 3. EEG–VR Synchronization (Potential Research Direction) # Implement VR event → EEG trigger pipeline Pilot experiment: test EEG + VR integration end-to-end Verify trigger timing accuracy 4. Transnational Training Visit – Munich → Türkiye (12–18 April 2026) # Objectives:\nEEG hardware and software setup on-site VR hardware and software setup on-site Software tools: MATLAB, Unity, PsychoPy Run pilot experiments (pilot protocol provided by Artyom) 5. Grant Application Procedures # Discussion of funding application procedures and required materials 6. Project Deepening # Artyom \u0026amp; Bengi: Design maze experiment; develop 2D/VR tutorial and protocol Chunyu: Design VR tutorial protocol 7. Turkish Visa Application # Preparation of visa application materials for the April visit Task Assignments # Team Member Responsibilities Siyi LabJack code; reference previous lab experiments (old version) Artyom EEG–VR experiment design; prepare pilot experiment code Chunyu Design VR protocol VR Computer Configuration (Türkiye Site) # # Component Specification 1 Motherboard MSI Z890 GAMING PLUS WIFI – Intel Z890, LGA1851, DDR5 9200MHz(OC), WiFi 7, 5G LAN, ATX 2 CPU Intel Core Ultra 9 285K (Arrow Lake) – 3.7GHz–5.7GHz, 36MB cache, 125W–250W, 24C/24T, DDR5, LGA1851 3 CPU Cooler ARCTIC Liquid Freezer III 360 A-RGB – 360mm AIO, LGA1851/LGA1700/AM5/AM4 compatible 4 RAM Kingston Beast DDR5-6400MHz 64GB (2×32GB) – CL32 (32-39-39), 1.4V, AMD EXPO \u0026amp; Intel XMP 5 Storage KIOXIA Exceria PRO 2TB – NVMe Gen4 M.2 SSD, 7300/6400 MB/s 6 GPU ASUS DUAL GeForce RTX 5060 Ti OC 16GB – PCIe 5.0 ×16, GDDR7 128-bit, HDMI, 3×DisplayPort, DLSS 4 7 Case NZXT H6 Flow (Panorama Cam) – ATX Mid Tower, 3×120mm fans, Type-C 8 PSU FSP VITA-850GM Gen5 – 850W, 80+ Gold, ATX 3.1, PCIe 5.0 Related Resources # LabJack – EEG trigger hardware (LabJack U3/T7) used for synchronization between VR events and EEG recording MazeSuite – Virtual maze design and experiment control software used for VR maze experiment development ","date":"March 16, 2026","externalUrl":null,"permalink":"/materials/internal/minutes/2026-03-16-progress-meeting/","section":"Learning Materials","summary":"Online progress meeting covering EEG/VR system setup, EEG-VR synchronization, the upcoming Turkey visit, and task assignments.","title":"Project Progress Meeting – March 2026","type":"materials"},{"content":"","date":"February 24, 2026","externalUrl":null,"permalink":"/tags/planning/","section":"Tags","summary":"","title":"Planning","type":"tags"},{"content":"","date":"February 24, 2026","externalUrl":null,"permalink":"/tags/unity/","section":"Tags","summary":"","title":"Unity","type":"tags"},{"content":" Meeting Information # Date 24 February 2026 Time 08:00–15:00 (Berlin / CET) Format Online (Zoom) Total Attendees 21 Minutes by Chunyu Qu Session Time Participants Part 1 — Training 08:00–11:30 \u0026amp; 12:00–15:00 All 21 attendees Part 2 — Project Planning 11:30–12:00 (break) Organizers only Attendees # Organizers # Name Institution Role Artyom Zinchenko LMU Munich Host Zhuanghua Shi LMU Munich Co-host Erwan David LMU Munich Co-host Chunyu Qu LMU Munich Project Coordinator Bengi Ünal Canakkale TGB Project Member Çağlar Ababay Canakkale TGB Project Member Mert İnal Canakkale TGB Project Member Part 1 — Training: Unity VR Workshop # Instructor: Dr. Erwan David\nMaterials: eri-st.eu/VR-Workshop/en/ (Sections I–VI)\nTeaching time: 5 h 30 min (total with breaks: 7 h)\nSession Highlights # Getting Started with Unity — Project setup, interface tour, GameObject manipulation, asset importing Script Manipulations — C# basics (MonoBehaviour, Start/Update), rotation, Lerp, LookAt Loading Resources \u0026amp; Saving Data — Resources.Load(), prefab instantiation, file I/O, keyboard input logging with timestamps VR Interaction — XR Interaction Toolkit, XR Device Simulator, controller input, joystick/teleportation navigation Sequence Programming — Coroutines (IEnumerator, yield), Protocol script for experimental trial flows Cube Factory (Capstone) — Group project combining all concepts: geometry, TextMeshPro, proximity detection, timed object generation, audio Part 2 — Project Planning: VR + EEG Experiment # 1) VR Experiment: Paradigm Analysis and Pilot Testing # Objective: Test Artyom Zinchenko\u0026rsquo;s VR experimental paradigm.\nCurrent Device: Pimax Crystal Super\nhttps://pimax.com/pages/pimax-crystal-super\nTo Confirm:\nUnity compatibility Ability to run a functional VR demo Device stability assessment (e.g., frame drops, runtime stability) 2) EEG Equipment # EEG Device: Nihon Kohden EEG-1200J/K\nKey Points:\nTrigger interface type (TTL / parallel port / USB) Verification of trigger sending and recording Latency and jitter testing Need for additional trigger box or adapters MATLAB interface for trigger sending/receiving with EEG-1200J/K Expected Output: Verified port connection test results\n3) Visit Plan (April 6–10) # Core Tasks:\nInspect VR and EEG equipment Basic device training (operation procedures, trigger configuration) Run a simple pilot experiment Verify timing precision and data recording reliability Goal:\nComplete basic functional validation during the visit Define the technical pathway for the formal experiment 4) Visa Issues # Confirmation of visa type Application timeline Whether an invitation letter is needed 5) Funding and Administrative Procedures # Confirmation of funding source Reimbursement procedures Administrative approval process 6) Future Collaboration Planning # Project responsibilities and task allocation ","date":"February 24, 2026","externalUrl":null,"permalink":"/materials/internal/minutes/2026-02-24-vr-eeg-planning/","section":"Learning Materials","summary":"Full-day Unity VR workshop (21 attendees) plus VR+EEG project planning session.","title":"Unity VR Workshop \u0026 Project Planning","type":"materials"},{"content":"The EyeCon VR/AR Lab project held its first major training event today — a full-day online Unity VR Workshop with 21 participants from LMU Munich and Çanakkale partners.\nHands-On Learning # Led by Dr. Erwan David, participants progressed from Unity basics to building their own interactive VR environments. The intensive 7-hour program covered:\nUnity interface and project setup C# scripting fundamentals Resource loading and data logging VR interaction with XR Toolkit Coroutines for experimental trial sequences Capstone Project: Cube Factory # The workshop concluded with a collaborative capstone project where participants built an interactive VR \u0026ldquo;Cube Factory\u0026rdquo; — combining geometry, controller input, timed object generation, and audio feedback.\nWhat\u0026rsquo;s Next # The project continues with an on-site visit to Çanakkale (April 6–10) to set up VR and EEG equipment and run pilot experiments. Further research training sessions are planned for Munich later in the year.\n📚 Workshop materials remain available at eri-st.eu/VR-Workshop/en\n","date":"February 24, 2026","externalUrl":null,"permalink":"/news/unity-workshop-success/","section":"News \u0026 Updates","summary":"21 participants from Germany and Turkey joined our full-day online Unity VR training, building interactive virtual environments.","title":"Unity VR Workshop Successfully Completed","type":"news"},{"content":"Our One-Day Online Unity VR Workshop kicks off tomorrow, 24 February, at 08:00 Berlin / 10:00 Istanbul time!\n⚠️ Action Required Tonight # Please ensure the following software is installed and working before you join tomorrow:\n1. Unity Hub + Unity Editor # Download Unity Hub from unity.com Install the latest LTS version of the Unity Editor through Unity Hub Create a test project to verify it launches correctly 2. Code Editor # Install Visual Studio or VS Code for C# script editing Ensure it\u0026rsquo;s configured as Unity\u0026rsquo;s external script editor 3. Computer Requirements # You need a desktop or laptop capable of running Unity and the video conference (Zoom) simultaneously. A phone or tablet will not work for this workshop.\nWorkshop Info # Time 08:00–15:00 Berlin (CET) / 10:00–17:00 Istanbul (TRT) Format Online via Zoom + Discord Instructor Dr. Erwan David Materials eri-st.eu/VR-Workshop/en/ 👉 Full schedule and session details: Unity VR Workshop\nIf you run into installation issues tonight, post in the Discord channel and we\u0026rsquo;ll help you troubleshoot before the workshop begins.\nSee you tomorrow! 🎮\n","date":"February 23, 2026","externalUrl":null,"permalink":"/news/unity-workshop-tomorrow/","section":"News \u0026 Updates","summary":"The Unity VR Workshop starts tomorrow! Make sure your setup is ready.","title":"🖥️ Prepare Your Computer for Tomorrow's Unity Workshop","type":"news"},{"content":"","date":"December 20, 2025","externalUrl":null,"permalink":"/tags/kick-off/","section":"Tags","summary":"","title":"Kick-Off","type":"tags"},{"content":"The EyeCon VR/AR Lab consortium came together for its online kick-off meeting on 12 December 2025, bringing team members from LMU Munich, ÇOMU, and Çanakkale Technopark face to face for the first time.\nMeeting Information # Date 12 December 2025 (Friday) Time 13:00 (Berlin Time) Format Online Minutes by Chunyu Qu, LMU Munich Participants # Canakkale Teknoloji Gelistirme Bolgesi A.S. (Türkiye) Bengi Ünal, Çağlar Ababay, Kadir Yılmaz, Mert İnal\nLudwig-Maximilians-Universität München (Germany) Zhuanghua Shi, Artyom Zinchenko, Chunyu Qu\nAgenda \u0026amp; Discussion # 1. VR and EEG Laboratory Setup — Current progress of the VR and EEG laboratory setup was presented, including VR hardware deployment, integration with EEG systems, and laboratory positioning for research and teaching.\n2. Project Website — The project website was reviewed and confirmed as the main dissemination and visibility platform.\n3. Budget Review Procedures — Partners exchanged information on institutional budget review processes and emphasized alignment between implementation progress and financial procedures.\n4. Transnational Training Visits\nGermany → Türkiye: 6–10 April 2026 (VR/EEG training, Çanakkale) Türkiye → Germany: End of September 2026 (VR/AR, Unity, research practice, Munich) 5. VR Teaching and Training Plan — Training aims to provide foundational knowledge of VR and Unity and support experimental design and data collection.\n6. External Expert Support — External expert support for VR training was confirmed.\n7. VR and EEG Research Directions — Discussion covered multimodal research combining VR, EEG, behavior, and eye-tracking.\nConclusions # The project implementation phase was formally initiated. VR and EEG laboratory development was confirmed as a core objective. Key training periods for 2026 were identified. Partners aligned on teaching, training, and research directions. Next Steps # Further refinement of training plans Coordination of schedules and responsibilities Continuous documentation for Erasmus+ management and audit requirements ","date":"December 20, 2025","externalUrl":null,"permalink":"/news/kickoff-meeting/","section":"News \u0026 Updates","summary":"The EyeCon VR/AR Lab consortium held its first online meeting on 12 December 2025, formally initiating the project implementation phase.","title":"Kick-off Meeting Held Online","type":"news"},{"content":"","date":"December 20, 2025","externalUrl":null,"permalink":"/tags/meeting/","section":"Tags","summary":"","title":"Meeting","type":"tags"},{"content":"Project meeting documentation for Erasmus+ management and audit requirements.\n","date":"December 12, 2025","externalUrl":null,"permalink":"/materials/internal/minutes/","section":"Learning Materials","summary":"Official meeting minutes from the EyeCon VR/AR Lab project.","title":"Meeting Minutes","type":"materials"},{"content":" 1. Meeting Information # Meeting Type Project Kick-off Meeting Date 12 December 2025 (Friday) Time 13:00 (Berlin Time) Format Online meeting 2. Participants # Canakkale Teknoloji Gelistirme Bolgesi A.S. (Türkiye)\nBengi Ünal Çağlar Ababay Kadir Yılmaz Mert İnal Ludwig-Maximilians-Universität München (LMU Munich, Germany)\nZhuanghua Shi Artyom Zinchenko Chunyu Qu (Participants are listed according to actual attendance during the online meeting.)\n3. Minutes Recorded by # Chunyu Qu\nProject Liaison / Contact Person\nLudwig-Maximilians-Universität München (LMU Munich)\n4. Objectives of the Meeting # The objective of the Project Kick-off Meeting was to formally initiate the implementation phase of the Erasmus+ project. The meeting focused on coordinating key aspects of the project, including laboratory development, project website setup, budget review procedures, and the planning of teaching and training activities.\n5. Agenda Items and Discussion # Agenda Item 1: VR and EEG Laboratory System Setup # The current progress of the VR and EEG laboratory setup was presented and discussed, including VR hardware deployment, integration with EEG systems, and laboratory positioning for research and teaching.\nAgenda Item 2: Project Website Development # The project website was reviewed and confirmed as the main dissemination and visibility platform.\nWebsite: https://www.behaviorerasmus.org/anasayfa\nAgenda Item 3: Budget Review Procedures and Progress # Partners exchanged information on institutional budget review processes and emphasized alignment between implementation progress and financial procedures.\nAgenda Item 4: Transnational Coordination of Teaching and Training Activities # Germany to Türkiye training visit: 6–10 April 2026 (VR/EEG training) Türkiye to Munich training visit: End of September 2026 (VR/AR, Unity, research practice) Agenda Item 5: VR Teaching and Training Plan # Training aims to provide foundational knowledge of VR and Unity and support experimental design and data collection.\nAgenda Item 6: External Expert Support # External expert support for VR training was confirmed.\nMaterials: https://eri-st.eu/VR-Workshop/\nAgenda Item 7: VR and EEG Research Directions # Discussion covered multimodal research combining VR, EEG, behavior, and eye-tracking.\n6. Conclusions # The project implementation phase was formally initiated. VR and EEG laboratory development was confirmed as a core objective. Key training periods for 2026 were identified. Partners aligned on teaching, training, and research directions. 7. Next Steps # Further refinement of training plans Coordination of schedules and responsibilities Continuous documentation for Erasmus+ management and audit requirements Supporting Material # A group photo of the meeting participants was taken and archived as part of the project documentation.\n","date":"December 12, 2025","externalUrl":null,"permalink":"/materials/internal/minutes/2025-12-12-kickoff/","section":"Learning Materials","summary":"Minutes from the first project meeting, formally initiating the implementation phase.","title":"Project Kick-off Meeting","type":"materials"},{"content":"","date":"September 1, 2025","externalUrl":null,"permalink":"/tags/announcement/","section":"Tags","summary":"","title":"Announcement","type":"tags"},{"content":"We are thrilled to announce that our Erasmus+ KA210-VET project proposal — \u0026ldquo;Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups\u0026rdquo; — has been approved for funding by the European Union.\nThe project brings together three partners:\nLudwig-Maximilians-Universität München (LMU), Germany Çanakkale Onsekiz Mart University (ÇOMU), Turkey Çanakkale Technology Development Zone (Technopark), Turkey Over the next 18 months (November 2025 – May 2027), we will establish a state-of-the-art VR/AR laboratory equipped with eye-tracking technology for consumer behavior research, vocational education, and start-up innovation.\nStay tuned for updates on our kick-off meeting and upcoming activities!\n","date":"September 1, 2025","externalUrl":null,"permalink":"/news/project-approved/","section":"News \u0026 Updates","summary":"Our Erasmus+ KA210-VET proposal for an immersive eye-tracking VR/AR lab has been approved for funding.","title":"EyeCon VR/AR Lab Project Approved","type":"news"},{"content":"","date":"September 1, 2025","externalUrl":null,"permalink":"/tags/funding/","section":"Tags","summary":"","title":"Funding","type":"tags"},{"content":" Overview # The EyeCon VR/AR Lab establishes an immersive eye-tracking Virtual Reality and Augmented Reality laboratory for cutting-edge consumer research and vocational training. The project bridges academic research with industry application, connecting universities and technology enterprises across Germany and Turkey.\nProgramme Erasmus+ KA210-VET — Small-scale partnerships in vocational education and training Project Title Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups Objectives # VR/AR-Enhanced Education — Immersive learning modules for marketing, consumer behavior, and entrepreneurship with hands-on VR/AR training Data-Driven Consumer Research — Eye-tracking analytics to study product placement, store layout, and navigation preferences in VR environments Transnational Collaboration — Sustained cross-border knowledge exchange through workshops, publications, and shared resources Mobility \u0026amp; Flexible Learning — Physical and virtual exchange programs for students and educators in VR/AR research Target Groups # Start-up companies at Çanakkale Technopark seeking VR/AR-driven market research capabilities Educators and academic staff at ÇOMU developing interactive VR-based course materials EU Funding Acknowledgement # This project is co-funded by the European Union through the Erasmus+ Programme (KA210-VET). Views and opinions expressed are those of the author(s) only and do not necessarily reflect those of the European Union or the National Agency. Neither the European Union nor the National Agency can be held responsible for them. ","externalUrl":null,"permalink":"/about/","section":"EyeCon VR/AR Lab","summary":"Overview # The EyeCon VR/AR Lab establishes an immersive eye-tracking Virtual Reality and Augmented Reality laboratory for cutting-edge consumer research and vocational training. The project bridges academic research with industry application, connecting universities and technology enterprises across Germany and Turkey.\nProgramme Erasmus+ KA210-VET — Small-scale partnerships in vocational education and training Project Title Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups Objectives # VR/AR-Enhanced Education — Immersive learning modules for marketing, consumer behavior, and entrepreneurship with hands-on VR/AR training Data-Driven Consumer Research — Eye-tracking analytics to study product placement, store layout, and navigation preferences in VR environments Transnational Collaboration — Sustained cross-border knowledge exchange through workshops, publications, and shared resources Mobility \u0026 Flexible Learning — Physical and virtual exchange programs for students and educators in VR/AR research Target Groups # Start-up companies at Çanakkale Technopark seeking VR/AR-driven market research capabilities Educators and academic staff at ÇOMU developing interactive VR-based course materials EU Funding Acknowledgement # This project is co-funded by the European Union through the Erasmus+ Programme (KA210-VET). Views and opinions expressed are those of the author(s) only and do not necessarily reflect those of the European Union or the National Agency. Neither the European Union nor the National Agency can be held responsible for them. ","title":"About the Project","type":"page"},{"content":"The EyeCon VR/AR Lab project runs a series of activities over 18 months (November 2025 – May 2027), spanning need analysis, training development, transnational visits, and research collaboration.\n","externalUrl":null,"permalink":"/activities/","section":"Activities","summary":"The EyeCon VR/AR Lab project runs a series of activities over 18 months (November 2025 – May 2027), spanning need analysis, training development, transnational visits, and research collaboration.\n","title":"Activities","type":"activities"},{"content":" Project Coordination # Ludwig-Maximilians-Universität München (LMU) # Department of Psychology — General \u0026amp; Experimental Psychology Munich, Germany\nProject Leader Prof. Dr. Zhuanghua Shi Email: Project Coordinator Chunyu Qu Email: Partner Contacts # ÇOMU — Çanakkale Onsekiz Mart University # Çanakkale, Turkey Website: www.comu.edu.tr\nÇanakkale Technology Development Zone # Çanakkale, Turkey Website: canakkaleteknopark.com.tr\nThis project (KA210-VET-041BA6F2) is co-funded by the Erasmus+ Programme of the European Union. ","externalUrl":null,"permalink":"/contact/","section":"EyeCon VR/AR Lab","summary":"Project Coordination # Ludwig-Maximilians-Universität München (LMU) # Department of Psychology — General \u0026 Experimental Psychology Munich, Germany\nProject Leader Prof. Dr. Zhuanghua Shi Email: Project Coordinator Chunyu Qu Email: Partner Contacts # ÇOMU — Çanakkale Onsekiz Mart University # Çanakkale, Turkey Website: www.comu.edu.tr\n","title":"Contact","type":"page"},{"content":" What Are Cookies? # Cookies are small text files stored on your device when you visit a website. They help websites function properly and remember your preferences.\nCookies We Use # This website does not use analytics, advertising, or marketing cookies. The protected learning-materials area uses browser/server authentication rather than a tracking cookie.\nCookie Purpose Duration None set by this site Not applicable Not applicable What We Don\u0026rsquo;t Use # ❌ Analytics cookies (Google Analytics, etc.) ❌ Advertising cookies ❌ Social media tracking cookies ❌ Third-party marketing cookies Managing Cookies # You can control cookies through your browser settings:\nChrome Firefox Safari Edge The protected materials area may still ask your browser to remember HTTP authentication credentials, depending on your browser settings.\nContact # Questions about cookies? Contact us at: Last updated: February 2026\n","externalUrl":null,"permalink":"/cookies/","section":"EyeCon VR/AR Lab","summary":"What Are Cookies? # Cookies are small text files stored on your device when you visit a website. They help websites function properly and remember your preferences.\nCookies We Use # This website does not use analytics, advertising, or marketing cookies. The protected learning-materials area uses browser/server authentication rather than a tracking cookie.\n","title":"Cookie Policy","type":"page"},{"content":" Site Operator # Ludwig-Maximilians-Universität München (LMU)\nDepartment of Psychology — General \u0026amp; Experimental Psychology\nLeopoldstraße 13\n80802 Munich, Germany\nRepresented by: Prof. Dr. Zhuanghua Shi (Project Leader)\nContact:\nEmail: Website: www.psy.lmu.de\nEU Funding Disclaimer # This website is part of the EyeCon VR/AR Lab project (KA210-VET-041BA6F2), co-funded by the Erasmus+ Programme of the European Union.\nDisclaimer: The European Commission\u0026rsquo;s support for the production of this website does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.\nLiability for Content # The contents of this website have been created with the utmost care. However, we cannot guarantee the accuracy, completeness, or timeliness of the content. As a service provider, we are responsible for our own content on these pages under general law. However, we are not obligated to monitor transmitted or stored third-party information or to investigate circumstances that indicate illegal activity.\nLiability for Links # This website contains links to external third-party websites over whose content we have no control. Therefore, we cannot accept any liability for these external contents. The respective provider or operator of the linked pages is always responsible for their content.\nCopyright # The content and works created by the site operators on these pages are subject to copyright law. Duplication, processing, distribution, or any form of commercialization of such material beyond the scope of copyright law requires prior written consent.\nTraining materials developed within the project may be used for educational purposes with appropriate attribution to the EyeCon VR/AR Lab project.\n","externalUrl":null,"permalink":"/legal/","section":"EyeCon VR/AR Lab","summary":"Site Operator # Ludwig-Maximilians-Universität München (LMU)\nDepartment of Psychology — General \u0026 Experimental Psychology\nLeopoldstraße 13\n80802 Munich, Germany\nRepresented by: Prof. Dr. Zhuanghua Shi (Project Leader)\nContact:\nEmail: Website: www.psy.lmu.de\nEU Funding Disclaimer # This website is part of the EyeCon VR/AR Lab project (KA210-VET-041BA6F2), co-funded by the Erasmus+ Programme of the European Union.\n","title":"Legal Notice","type":"page"},{"content":"","externalUrl":null,"permalink":"/tags/need-analysis/","section":"Tags","summary":"","title":"Need-Analysis","type":"tags"},{"content":"The EyeCon VR/AR Lab consortium brings together complementary expertise from academic institutions and an industry partner across Germany and Turkey.\nLudwig-Maximilians-Universität München (LMU) # Lead Partner | Munich, Germany | www.uni-muenchen.de\nLMU Munich is one of Europe\u0026rsquo;s leading research universities. The psychology department has advanced research labs including VR/AR, eye tracking, EEG, and MRI scanning, and actively collaborates with industry partners, research institutions, and start-ups.\nProf. Dr. Zhuanghua Shi Project Leader Multisensory perception, temporal processing, VR/AR technologies, eye-tracking MSense Lab Prof. Dr. Melissa Võ Project Partner Scene perception, visual search, eye movements, VR-based studies Scene Grammar Lab Chunyu Qu Project Coordinator Temporal perception, cognitive psychology, VR-based experimental paradigms Dr. Artyom Zinchenko Key Researcher Visual attention, emotion \u0026 cognition, VR-based research, eye-tracking Çanakkale Onsekiz Mart University (ÇOMU) # Partner | Çanakkale, Turkey | www.comu.edu.tr\nÇOMU serves 60,000 students across 21 faculties. The university integrates VR-based learning into marketing, consumer behavior, and entrepreneurship courses, bridging psychology, business, and technology. ÇOMU hosts the EyeCon VR/AR Lab.\nRes. Assist. Dr. Mert İnal Researcher Consumer behavior, marketing research, VR-based studies BÜ Assist. Prof. Dr. Bengi Ünal Researcher Psychology, consumer behavior Assist. Prof. Dr. Murat Özkaya Researcher Business research, VR applications Çanakkale Technology Development Zone (Technopark) # Partner | Çanakkale, Turkey | canakkaleteknopark.com.tr\nÇanakkale Technopark provides management support, consultancy, and networking services for entrepreneurs and start-ups. It drives innovation through its Protothinks Prototype Center and Digital Content Development Center, bridging academic research with commercial applications.\nContribution: Industry connections and start-up mentoring; access to advanced facilities for research, UX analysis, and product testing; commercialization support for VR/AR-driven business solutions.\nAssoc. Prof. Dr. Erkan Bil CEO, Coordinator Project coordination, industry partnerships, innovation management Assist. Prof. Dr. Kadir Yılmaz Researcher VR/consumer behavior research Res. Assist. Atif Çağlar Ababay Research Assistant Technical support, VR/AR implementation ","externalUrl":null,"permalink":"/partners/","section":"EyeCon VR/AR Lab","summary":"The EyeCon VR/AR Lab consortium brings together complementary expertise from academic institutions and an industry partner across Germany and Turkey.\nLudwig-Maximilians-Universität München (LMU) # Lead Partner | Munich, Germany | www.uni-muenchen.de\n","title":"Partners \u0026 Team","type":"page"},{"content":" Overview # This website is operated by Ludwig-Maximilians-Universität München (LMU) as part of the EyeCon VR/AR Lab Erasmus+ project. We take data protection seriously and treat your personal data confidentially.\nData Controller # Ludwig-Maximilians-Universität München\nDepartment of Psychology — General \u0026amp; Experimental Psychology\nLeopoldstraße 13, 80802 Munich, Germany\nContact: Data We Collect # Server Logs # When you visit this website, our hosting provider automatically collects:\nIP address (anonymized) Date and time of access Pages visited Browser type and version This data is used solely for security purposes and site operation. It is not combined with other data sources.\nProtected Materials # The internal materials area is protected with server-side password access. We do not use Netlify Identity or a public account-registration system for this website.\nIf access credentials are shared with project members, they are managed by the project team and used only to control access to internal training materials.\nCookies # This website does not use tracking cookies or analytics services.\nSee our Cookie Policy for details.\nYour Rights (GDPR) # Under EU data protection law, you have the right to:\nAccess your personal data Correct inaccurate data Delete your data (\u0026ldquo;right to be forgotten\u0026rdquo;) Restrict processing of your data Data portability Object to processing To exercise these rights, contact us at: Data Retention # Server logs: 30 days Access credentials: Until access is withdrawn or the project ends Third Parties # This website is hosted on project-managed web infrastructure. Static assets may be delivered directly by the hosting server.\nChanges # We may update this policy as needed. The current version is always available on this page.\nLast updated: February 2026\n","externalUrl":null,"permalink":"/privacy/","section":"EyeCon VR/AR Lab","summary":"Overview # This website is operated by Ludwig-Maximilians-Universität München (LMU) as part of the EyeCon VR/AR Lab Erasmus+ project. We take data protection seriously and treat your personal data confidentially.\nData Controller # Ludwig-Maximilians-Universität München\nDepartment of Psychology — General \u0026 Experimental Psychology\nLeopoldstraße 13, 80802 Munich, Germany\n","title":"Privacy Policy","type":"page"},{"content":"","externalUrl":null,"permalink":"/tags/visit/","section":"Tags","summary":"","title":"Visit","type":"tags"}]